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Dungeons and dragons 2022
Dungeons and dragons 2022









  1. DUNGEONS AND DRAGONS 2022 MOVIE
  2. DUNGEONS AND DRAGONS 2022 SERIES

You're taking a risk doing that, but anything by committee will only ever be mediocre. Give them a budget and say "go for it", don't try to make it more marketable. Find someone with mid-tier bonafides who loves D&D and has a vision, pick a couple people who can cover their weaknesses, then GET OUT OF THE WAY.

DUNGEONS AND DRAGONS 2022 MOVIE

Second: Tie their good movie into D&D as a concept/name/something to make it more memorable than "oh hey, that LotR ripoff from a few years back was supposed to be good, wasn't it? Did you ever see it? It's on Netflix now, we should.ooh, Avatar."

DUNGEONS AND DRAGONS 2022 SERIES

I think a more successful, longer lasting series could be made if it centers on one of the settings so you can have continuing plots. are the same "universe" but not the same world. To make it D&D, you need to go out another step and let people know that Eberron, Forgotten Realms, Dark Sun, etc. Even there, that's a Forgotten Realms universe, not a D&D universe. Sometimes that works, sometimes it doesn't. To expand beyond that you need to take the Marvel route and try to get people to understand that there is more than one story in the same universe. Let's say you adapt something from the Forgotten Realms, likely Drizzt. That can work out (and it's the way I would probably go), but I think you can run into another issue there. So then you either need to create a story or adapt a story (module, novel, video game, etc.). The game centers around interactivity, which can't be part of the movie going experience. I think that it could be a difficult movie to make. Not to mention, we already have great D&D movies basically all movies we rip off for adventures. all of which would likely do better playing their settings straight and playing down that they are from D&D. See, then that will be a 'D&D' film and not just a Forgotten Realms, Ebberon, or Planescape movie. Let the movie seed ideas of what makes a healthy D&D game. Most importantly, and most fantastically, have the DM understand their players and bend the rules to make the story satisfying for all of them. Have the person who brought pizza miraculously survive. Have somebody who trained hard and had good ideas, but doesn't have the luck to make any of that matter. The character that's the DM's proxy then chokes back emotions while saying, "Good idea." Have the protagonists discover an intuitive shortcut that skips part of a dungeon and have the duergar that built it implode it in frustration. I would hope for something akin to The LEGO Movie- something that acknowledges the experience of playing D&D will make for a more entertaining story than a straight fantasy film. Yes, D&D movies have a track-record, but this is the age of semi-expensive film adaptations of literally anything with name recognition and present-D&D is more popular now than its been since I've been alive, so I don't think it's going to be anywhere near as cheap and cheesy as the Jeremy Irons one. That being said, I am expecting some baseline competency. I don't think a D&D film is hard to make, but I have little confidence in Hasbro's film studio. I don't know what their overall vision is for the film really, and at this point in its lifespan I fear the watered-down script with re-writes and studio executive notes aplenty weighing it down into something utterly generic and broad enough to be Chinese market-friendly. However, the development process has been opaque for a while now. That's the modern face of the kind of pulp fantasy D&D is aimed at, and trying to make it more of an ensemble work fits the meta-premise of a party-based RPG. The initial pitch they were floating sounded promising, taking cues from Guardians of the Galaxy for a fantasy action-adventure movie felt like a good direction for a D&D film.











Dungeons and dragons 2022